· Funny how, again, we arrived at a division of
work (2 weeks of the prototype each) without needing to formally allocate work
– everyone just got on with it. The features table was a useful tool that
enabled people to hold up there hands to volunteer for the bits they wanted to
do. We had no clashes.
· I guess it would have been interesting to see
what would happen if 2 people had wanted to do the same bit.
· I think in practice we are all quite relaxed
and ‘non-territorial’ – the work is sufficiently pressured and the resources
sufficiently constrained that I think we all intuitively recognise the value of
letting people pitch in wherever and whenever they can.
What was my role in
this phase?
· I wrote the prototypes for Week 2 and Week 7.
· I joined in the team calls we had to discuss
points of confusion.
Was the process clear
and efficient?
· It was reasonably clear.
· Efficient? I think it was sufficiently
efficient for this stage of the process. We didn’t duplicate work. All 4 team
members contributed their energies.
· Ideally the prototype would have been opened up
for review earlier – we opened it up on Friday 14th June, one day
after the official completion date.
· I wonder if we couldn’t have reduced the
workload by only prototyping parts of the storyboard in detail – we have ended
up prototyping the whole course really.
Were my expectations
met?
· I think so. Perhaps we could have focused more on 'what works' for different learning objectives, and this would make us prototype in more depth in certain areas. E.g. if we want people to know how to use some of the digital tools, have we really prototyped something that lets us see if the learning works? Are there sufficient opportunities for learners to experiment and practise?
The advantages and
limitations that I perceive in constructing a prototype
Advantages
· Focuses the mind.
· Forces you to see the flow of design.
· Makes it easier to see the antecedents and
precedents required for all steps of the process.
Disadvantages
· Risks forcing a linear view to be taken when
the design should still be very fluid and iterative.
· I think we’ve found it difficult in practice to
know which bits of the prototype to prioritise.
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